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There are on occasion some dodgy, pixelated textures and questionably low-res surfaces in parts, but for the most part, the World looks a lot more presentable for current-gen outings. Be it the dark, homage to the classic titles with Leon’s campaign, the aged architecture of the fictional state of Rhodesia or China’s bright, vibrant billboard-covered hubs, there’s no denying Capcom have at least tried (and succeeded) to keep the presentation as high as it can be.
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Environments too have benefitted from the face-lift with each of the game’s contrasting locales offering a clearer difference in tone.
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Playing this on PS4 now, Resident Evil 6 has had a notable improvement with its visual assets, from shadows to ambient lighting, even character models and environment look sharper and lack the muddiness of their former selves.
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Agent Hunt, much like in the original iteration, is an interesting concept - be it, one player “invades” another’s campaign, taking the role of one of the game’s many zombies/enemies - but winds up feeling majorly underdeveloped.īut the main positive to take out the eighth-gen iteration is indeed the graphical upgrade and to be fair to Capcom, they’ve done a good job at improving on what was, at the time, a high-standard on seventh-gen technology. The Mercenaries remains a fun, arcade-style, combo-racking time-waster and retains the now-staple formula of timing kills at just the right time and/or plotting your net round of racking up points.
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Unfortunately, with the now wider division of the playerbase, some modes can take considerably longer for a full lobby to become available. Fortunately, like all the game’s add-on content, this release comes bundled with all the additional multiplayer modes made available post-launch. Resident Evil 6 in 2016 retains all the repetitive nuisance and tired set-pieces (now the established go-to for any “daring” action-heavy third-person/cover-based shooter prior) and while there are admittedly decent moments of World-building and/or gameplay hidden amid the muddle, there still lies a significant degree of misdirection plaguing the entirety of the game’s four over-arching, intertwining character-led campaigns.Ī notable benefit now is that all four campaigns are unlocked from the start the original had you play through Leon/Chris/Jake’s campaign before heading into Ada Wong’s story. For those who had some fantastical hope 6‘s outing on PS4 or Xbox One would somehow bring about a newly realized and ultimately condensed scale of gameplay, you best get off this ride while it’s still at the station.
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Instead, vouching (in actuality based on the results) for a mangled mess of half-baked, directionless ideas, set-pieces that would make Michael Bay blush and a general, insipid vibe that…well…it just wasn’t Resident Evil. Needless to say, six is regarded the least favorable of the franchise, a game that on its original release hearkening even less to the series’ roots of claustrophobically-leaning scope of survival horror and often goofily semi-serious tone. But while it may not come as much a surprise to find Resident Evil 4 making the jump to current-gen platforms - given it’s found its way to every other platform in the past - what is surprising is that it’s 2012’s Resident Evil 6, via reverse order, that we find ourselves here.
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Starting with the original last year and 0 in January of this year (bundled with the first game) - either side of a new, episodic-format title in Revelations 2, it has to be noted - Capcom have switched their focus onto the latter half of the main, numbered series while Resident Evil 2‘s inevitable remake remains in development. It would explain why we find ourselves amid another round of re-releases of the company’s lucratively popular Resident Evil franchise. Call me crazy, but I have a slight suspicion Capcom are in a more insistent - if not insidious - mood to raise some easy finance, for whatever reason, as quickly as possible.